package ManageGameHServer.bean;
/**
 * 进出记录
 * @author Administrator
 *
 */
public class InAndOutCord {
	private String inTime;//进入时间
	private String inplace;//进入地点
	private String inrobot;//进入机器
	private String game;//游戏
	private String room;//房间
	private long CoinNum;//金币
	private long moneyInt;//钻石
	private long handsome;//魅力
	private String outTime;//离开时间
	private String outplace;//离开地点
	private String outReason;//离开原因
	private long changeCoin;//金币变化
	private long changeHandSome;//魅力变化
	private long changeExp;//经验变化
	private long rat;//税收
	private long gameTime;//游戏时长
	private long onlineTime;//在线时长
	private int allGame;//总局
	private int winGame;//赢局
	private int loseGame;//输局
	private int equalGame;//和局
	private int runGame;//逃局
	public String getInTime() {
		return inTime;
	}
	public void setInTime(String inTime) {
		this.inTime = inTime;
	}
	public String getInplace() {
		return inplace;
	}
	public void setInplace(String inplace) {
		this.inplace = inplace;
	}
	public String getInrobot() {
		return inrobot;
	}
	public void setInrobot(String inrobot) {
		this.inrobot = inrobot;
	}
	public String getGame() {
		return game;
	}
	public void setGame(String game) {
		this.game = game;
	}
	public String getRoom() {
		return room;
	}
	public void setRoom(String room) {
		this.room = room;
	}
	public long getCoinNum() {
		return CoinNum;
	}
	public void setCoinNum(long coinNum) {
		CoinNum = coinNum;
	}
	public long getMoneyInt() {
		return moneyInt;
	}
	public void setMoneyInt(long moneyInt) {
		this.moneyInt = moneyInt;
	}
	public long getHandsome() {
		return handsome;
	}
	public void setHandsome(long handsome) {
		this.handsome = handsome;
	}
	public String getOutTime() {
		return outTime;
	}
	public void setOutTime(String outTime) {
		this.outTime = outTime;
	}
	public String getOutplace() {
		return outplace;
	}
	public void setOutplace(String outplace) {
		this.outplace = outplace;
	}
	public String getOutReason() {
		return outReason;
	}
	public void setOutReason(String outReason) {
		this.outReason = outReason;
	}
	public long getChangeCoin() {
		return changeCoin;
	}
	public void setChangeCoin(long changeCoin) {
		this.changeCoin = changeCoin;
	}
	public long getChangeHandSome() {
		return changeHandSome;
	}
	public void setChangeHandSome(long changeHandSome) {
		this.changeHandSome = changeHandSome;
	}
	public long getChangeExp() {
		return changeExp;
	}
	public void setChangeExp(long changeExp) {
		this.changeExp = changeExp;
	}
	public long getRat() {
		return rat;
	}
	public void setRat(long rat) {
		this.rat = rat;
	}
	public long getGameTime() {
		return gameTime;
	}
	public void setGameTime(long gameTime) {
		this.gameTime = gameTime;
	}
	public long getOnlineTime() {
		return onlineTime;
	}
	public void setOnlineTime(long onlineTime) {
		this.onlineTime = onlineTime;
	}
	public int getAllGame() {
		return allGame;
	}
	public void setAllGame(int allGame) {
		this.allGame = allGame;
	}
	public int getWinGame() {
		return winGame;
	}
	public void setWinGame(int winGame) {
		this.winGame = winGame;
	}
	public int getLoseGame() {
		return loseGame;
	}
	public void setLoseGame(int loseGame) {
		this.loseGame = loseGame;
	}
	public int getEqualGame() {
		return equalGame;
	}
	public void setEqualGame(int equalGame) {
		this.equalGame = equalGame;
	}
	public int getRunGame() {
		return runGame;
	}
	public void setRunGame(int runGame) {
		this.runGame = runGame;
	}
	
}
